[} Get in touch, notify me on joacimeldre [at] gmail [dot] com. Or reach me through Twitter, Facebook and / or Discord.

[} I currently work as a full stack developer in the IT industry. My daily tasks include maintenance (Episerver and SharePoint), debugging, programming (C#, CSS, HTML, Javascript) and general trouble shooting.

During time off work I value creativity and I enjoy taking on minor projects to see what I am able to create. This can be anything from exploration of a special effect used in a game to a concept or design idea I’ve had in my head and want to visualize on canvas. And everything in between.




[} I have a bachelor degree in Virtual Arts from the University College of Hedmark. Specializing in Concept Art, Digital Graphics, Game Development, User Experience and Interface Design, and Motion Graphics. My main interest is creating and assisting with visual ideas for characters, worlds and everything between.

I also enjoy developing mechanics and brainstorming ideas for games with creative and hilarious mechanics, while maintaining a strong dedication to story telling that results in games that are enjoyable. Ultimately the type of games that leaves the player thinking “This has been a really good experience”. The dream job would simply put being a part of development for that type of game.

[} I’ve worked on the development of a third person action adventure game titled Bark together with five other game development graduates. Bark is a game inspired by Norwegian and Scandinavian folklore and features well known characters such as trolls, hulders, and a series of miscellaneous otherworldly creatures.

My role in the project was to design core game mechanics using Kismet (graphical object oriented module inside Unreal Engine), piece the game world together inside Unreal Engine (UDK), creating special effects using Cascade (Unreal Engine’s particle engine), optimizing collision models within the game world, inserting and adjusting lights within the game world and assisting with concept art or visual moods for environments, characters and various assets.

[} Skillset

[} Tools


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