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Bark Diary – Design Theory

Another article about the development diary of Bark. In this article I've decided to do a more theoretic approach to the development of our game. It will include a few tips on how I tackle the what and aaaah moments I've had along the way of ...

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Pixeloids

That is a fun sounding, made up word. A while back I wrote that I was working on a small side project, a game developed with XNA, - and that is what I have been doing when I've had time the last couple weeks. I've made a few asteroids / meteors ...

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Ship sketches

Really!? A blog update? This must be some sort of magical trickery! Anyways, heres a few rather quick ship sketches done for a friend of mine. I've used Flash, as the final designs will be animated and brought into XNA, and as a good reason to ...

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Bark Diary – Particles

Here's a new segment I'll try to throw up on the blog once in a while. I want this segment to be a window from development out to whoever is interested in how parts of game development is done. I'll share some words and technical insight into ...

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Portfolio

I've recently gone through a bunch of various designs for the logo on my portfolio. I'm struggling to find something that fits everything I do. I might be looking at it from the wrong direction, perhaps I should attack the question this way "who am ...

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Portfolio redesign

If you've seen my portfolio page before you'll notice that the design has changed. I'm currently basing the design on a theme called "Grid" by Dessign.net. It's a pretty simple yet flexible theme, and I'm currently digging into the framework to make ...

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Blog

Welcome to my new and recently redesigned portfolio! On the blog part of my page (here) I will post experiments, sketches, studies and stuff in progress. Finished pieces will be categorized and mapped onto the Home page as well as in their ...