Project Bark

Published November 6th, 2012
Category BarkDiary, Development, Level Design, Portfolio


Project Bark is the result of my bachelor thesis at Hedmark University College. Our thesis and goal for the project was to create a “student game” that was visually pleasing and an idea that had potential to be taken further.

The development team numbered a total of six people, developing in the Unreal Development Kit (Unreal Engine 3).

My tasks on the team consisted of

I also dipped my hands in a small amount of Kismet and Matinee for simple things like playing sounds, fracture within a triggered area on a key press, or playing a fly through cutscene.

The project won several student developer awards

 

 

6

Tileable Ground Textures (rocks furthest right are foliage meshes)

Asset-GroundTextures

 

Before and After (loops and changes state every 3 seconds)

ba2

ba1

 

Showcased levels put together by Steffen Rye and myself. Assets are made by Anders Schei and Peder Vollan. Check out the Bark Diary for more development related to this game.