Stable is a hand drawn puzzle video game where you move a hand to grip and drop blocks into lanes until the end of time.
Who: My colleague, and me.
What: Stable, a hand drawn puzzle video game where you move a hand to grip and drop blocks into lanes until the end of time.
Why: To have fun and make a video game.
Role: Game designer.
Tools: Pen, Paper, Figma, Procreate.
When: January, 2025. Ongoing.
Gameplay
Start with 3 lives.
Bonus life every x points.
When a block (how about triangle) fall to the bottom of the wrong lane (like a square) or hits a different shaped block (again the square), then the player lose 1 life and all blocks in the lane.
Game over when all life is lost.
As time go on, blocks move faster and get lower contrast.
Collect lost trinkets and artifacts to learn stories from the pipes.
Done
Basic game design.
Basic game prototype.
Doing:
Visuals.
Sounds.
User interface.
Game feel.
Logo, include main character and game play hint.
To do:
Playtest outside team.
Improve game feel.
Blablabla.
Release game.
Repeat fun stuff.