We're a team of two. My good friend from work, and me. He programs, I draw. We both come up with ideas on how to make the game fun. It's great!
Stable is a video game where you control a hand and grip blocks from a tube that you sort into boxes for points until the end of time. Or when you're done with your toilet break is done, and go back to your day. We don't check.
I put the pencil to paper and drew quick sketches that focus on what you, the player, do in Stable, and how that looks in my head.
When you reach a super secret special score, show a message on how to obtain a fancy limited edition physical reward.
Tube gets constipated and might explode when stuff get stuck in the tube opening. You need to pull the thing out of the tube end. Max amount on how much the tube can hold before exploding.
Achievements. Yep.
End-of-tube-tome. A thing that show things you've collected from the tube end.
Grep. Player character. Four fingered hand with two eyes and a mouth.
Plop. Non-player character. A worm like creature with two eyes and a large mouth. Main enemy of Grep. Plop eats blocks that Grep don't catch. Maybe Plop is related to tube?
Visuals are inspired by the strange clay chomping creature in the animation below. Do you know what it's from? Also the mouse cursors that look like Mickey Mouse’s hands.
Game play is inspired by Tetris, and the dumb claw machine that never gave you the nice toy you wanted when you were a kid.
Game feel is all the good stuff in a video game, how all of it sounds, looks, moves, rumbles, and flows. Game feel is what's most fun about playing any kind of game, both physical on a board or cards, and digital. In Stable, we're mixing all of this in so that playing feels good.
We have physics! When you drop a block into a box, they collide.
There's a lot that goes into making a video game. Below I've written very simplified lists of what's done, doing, and to be done before Stable is done.
Visual concept.
Code.
Visuals.
Sounds.
Play test.
Pet bugs. Maybe step on a few.
Feel.
Logo.
Key art.
Trailer.
Play test.
Release.
Update.
Repeat fun.