name Joacim Eldre
email joacimeldre [at] gmail [dot] com
LinkedIn resume (opens new tab)


[} Skillset

Digital artist with strong knowledge in visualization, sketching and concept art, graphic design, particles, game- and level-design.

Over two years of game development experience within the Unreal Development Kit (Unreal Engine 3).  Broad knowledge with particle effects inside Cascade, material editor as well as game- and level-design within the editor and to some extent Matinee and Kismet.

My strong suit lays within the two dimensional canvas; textures, concept visualization and sprites (particle sprites, pixel sprites, etc.). I have an extensive knowledge of Photoshop, After Effects, HTML, CSS and Flash. I have a mediocre understanding of 3D Studio Max, Mudbox, ZBrush, Javascript, jQuery, PHP, SQL and Actionscript (Flash).


[} Education

Bachelor in Interactive Media and Creative Art – University College of Hedmark – Hamar, Norway


[} Professional Experience

Concept Artist, FX Artist, Technical Artist, Level Designer at RoofMoose
Feb 2011-April 2014


[} Projects

Project Bark – Bachelor Thesis at the University College of Hedmark
Feb 2011-June 2012

I worked in a team of 6 students developing a third person adventure game inspired by Norwegian folklore. The project was developed within Unreal Development Kit, our focus was mostly on esthetics and proving to our peers that student games actually can look pretty decent. My role in the development process was mainly level design, concept art, special effects, Matinee sequences, assisting on event workflows in Kismet and optimizing runtime (collision, mesh, overdraw). Click this link for a category with more Bark related articles (opens new tab).


[} Awards

Best Visuals, Norwegian Game Awards 2012 – Project Bark
Best Sound. Norwegian Game Awards 2012 – Project Bark
Winner of NGA Hype Award, The Gathering 2012 – Project Bark
Winner of Hamar Game Challenge 2012 – Project Bark


References available on request.